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Race guide

Which Alliance race is worth most for each spec, in raids, PvP, levelling and farming, and exactly why. Every number is computed from the beta client's own data; the judgement calls are shown and marked.

Beta build 1.60.1.70291 · computed 2026-10-10

The verdict

The best race per spec in each situation. Follow a spec for the reasoning behind it.

NoteRace matters less than gear: between the best and the worst Alliance race the raid gap is at most 3.00%, and 1.30% for the median spec. Pick the race you enjoy.
SpecRaidPvPLevellingFarming
Arms WarriorHuman (sword)Night ElfDwarfNight Elf
Fury WarriorHuman (sword)Night ElfDwarfNight Elf
Protection WarriorHuman (sword) closeNight ElfSkyborneNight Elf
Holy PaladinHuman (sword)HumanHumanDwarf
Protection PaladinHuman (sword)HumanHumanDwarf
Retribution PaladinHuman (sword)HumanHumanDwarf
Beast Mastery HunterHuman (sword)Night ElfSkyborneNight Elf
Marksmanship HunterHuman (sword)Night ElfSkyborneNight Elf
Survival HunterHuman (sword)Night ElfSkyborneNight Elf
Assassination RogueNight Elf closeNight ElfSkyborneNight Elf
Combat RogueHuman (sword)Night ElfSkyborneNight Elf
Subtlety RogueNight Elf closeNight ElfSkyborneNight Elf
Discipline PriestGnomeGnomeDwarfDwarf
Holy PriestGnomeGnomeDwarfDwarf
Shadow PriestGnomeNight ElfDwarfDwarf
Elemental ShamanDwarf onlyDwarf onlyDwarf onlyDwarf only
Enhancement ShamanDwarf onlyDwarf onlyDwarf onlyDwarf only
Restoration ShamanDwarf onlyDwarf onlyDwarf onlyDwarf only
Arcane MageHuman (sword) closeHumanSkyborneSkyborne
Fire MageHuman (sword) closeHumanSkyborneHuman
Frost MageHuman (sword) closeHumanSkyborneSkyborne
Affliction WarlockHuman (sword)HumanHumanHuman
Demonology WarlockHuman (sword) closeHumanHumanHuman
Destruction WarlockHuman (sword) closeHumanHumanHuman
Balance DruidSkyborne closeNight ElfSkyborneNight Elf
Feral (cat) DruidNight Elf closeNight ElfSkyborneNight Elf
Feral (bear) DruidNight ElfNight ElfSkyborneNight Elf
Restoration DruidSkyborneNight ElfSkyborneSkyborne

"(sword)" = the winner needs that weapon equipped. "close" = the raid winner changes if one weight moves 50%.

Class by class

Every spec: the winner in each situation, the sum behind it, and what would change the answer.

Warrior

Arms Warrior

In a raid, Human wins with 2.90 against Dwarf's 1.45.

PvP: Night Elf · Levelling: Dwarf · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human2.90 (0.00 without a sword)8.403.402.95
Dwarf1.45 (0.00 without a mace)4.453.463.23
Night Elf1.2111.252.213.50
Skyborne0.902.403.193.09
Gnome0.756.001.251.38
Why Human wins in a raid
  • Sword Specialization 2.90
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.45 for Arms Warrior = 2.9, only with a sword equipped.
  • Total 2.90

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Dwarf has (second)
  • Mace Specialization 1.45
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.45 for Arms Warrior = 1.45, only with a mace equipped.
  • Total 1.45

0 in a raid: Find Treasure and Stoneform are utility, with no throughput (it counts in PvP, levelling and farming). Big Game Hunter only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 1.45 (2.90 − 1.45): Human gets Sword Specialization (2.90), Dwarf gets Mace Specialization (1.45).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.00. Then Dwarf (with a mace) wins with 1.45.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.90 · pvp 2.90 · levelling 2.90 · farming 1.45
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.45 for Arms Warrior = 2.9, only with a sword equipped. Applies to the whole fight: 2.9.
  • The Human Spirit
    "Spirit increased by 5%."
    No effect: a Warrior has no mana.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 1.45 · pvp 1.45 · levelling 1.45 · farming 0.73
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.45 for Arms Warrior = 1.45, only with a mace equipped. Applies to the whole fight: 1.45.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.21 · pvp 7.25 · levelling 1.21 · farming 0.60
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.45 for Arms Warrior × uptime (15 s of every 180 s) = 1.21. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 14.5 × 0.5 = 7.25.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 1.50 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Arms Warrior = 0.9. Applies to the whole fight: 0.9.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Expansive Mind
    "Maximum Rage increased by 5%."
    No effect: a Warrior is never limited by its rage/energy cap.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.

Weights for Arms Warrior: crit 1.45 · haste 0.90 · hit 1.00 · AP/SP 0.90 · mana pressure 0.00. Why: physical 2x; Impale +20% crit damage; Deep Wounds adds a bleed on every crit.

Fury Warrior

In a raid, Human wins with 3.00 against Dwarf's 1.50.

PvP: Night Elf · Levelling: Dwarf · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human3.00 (0.00 without a sword)8.503.503.00
Dwarf1.50 (0.00 without a mace)4.503.513.25
Night Elf1.2511.502.253.53
Skyborne1.002.503.293.14
Gnome0.756.001.251.38
Why Human wins in a raid
  • Sword Specialization 3.00
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.5 for Fury Warrior = 3, only with a sword equipped.
  • Total 3.00

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Dwarf has (second)
  • Mace Specialization 1.50
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.5 for Fury Warrior = 1.5, only with a mace equipped.
  • Total 1.50

0 in a raid: Find Treasure and Stoneform are utility, with no throughput (it counts in PvP, levelling and farming). Big Game Hunter only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 1.50 (3.00 − 1.50): Human gets Sword Specialization (3.00), Dwarf gets Mace Specialization (1.50).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.00. Then Dwarf (with a mace) wins with 1.50.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 3.00 · pvp 3.00 · levelling 3.00 · farming 1.50
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.5 for Fury Warrior = 3, only with a sword equipped. Applies to the whole fight: 3.
  • The Human Spirit
    "Spirit increased by 5%."
    No effect: a Warrior has no mana.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 1.50 · pvp 1.50 · levelling 1.50 · farming 0.75
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.5 for Fury Warrior = 1.5, only with a mace equipped. Applies to the whole fight: 1.5.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.25 · pvp 7.50 · levelling 1.25 · farming 0.63
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.5 for Fury Warrior × uptime (15 s of every 180 s) = 1.25. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 15 × 0.5 = 7.5.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 1.50 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 1.00 · pvp 1.00 · levelling 1.00 · farming 0.50
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 1 for Fury Warrior = 1. Applies to the whole fight: 1.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Expansive Mind
    "Maximum Rage increased by 5%."
    No effect: a Warrior is never limited by its rage/energy cap.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.

Weights for Fury Warrior: crit 1.50 · haste 1.00 · hit 1.00 · AP/SP 0.90 · mana pressure 0.00. Why: physical 2x; Flurry turns crits into 25% attack speed; Deep Wounds.

Protection Warrior

In a raid, Human wins with 1.20 against Night Elf's 1.01.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human1.20 (0.00 without a sword)6.701.702.10
Night Elf1.017.001.503.15
Dwarf0.85 (0.25 without a mace)3.602.612.80
Gnome0.756.001.251.38
Skyborne0.702.202.992.99
Why Human wins in a raid
  • Sword Specialization 1.20
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.6 for Protection Warrior = 1.2, only with a sword equipped.
  • Total 1.20

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Night Elf has (second)
  • Quickness 0.51
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    Tank: +1% dodge ≈ +1.01% effective health × tank weight 0.5 = 0.51.
  • Elune's Light 0.50
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.6 for Protection Warrior × uptime (15 s of every 180 s) = 0.5.
  • Total 1.01

0 in a raid: Shadowmeld and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.19 (1.20 − 1.01): Human gets Sword Specialization (1.20), Night Elf gets Quickness (0.51) and Elune's Light (0.50).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.00. Then Night Elf wins with 1.01.
  • Weights. If the crit weight for Protection Warrior were half as large (0.30 instead of 0.60), Night Elf would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 1.20 · pvp 1.20 · levelling 1.20 · farming 0.60
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.6 for Protection Warrior = 1.2, only with a sword equipped. Applies to the whole fight: 1.2.
  • The Human Spirit
    "Spirit increased by 5%."
    No effect: a Warrior has no mana.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.51 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    Tank: +1% dodge ≈ +1.01% effective health × tank weight 0.5 = 0.51. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.50 · pvp 3.00 · levelling 0.50 · farming 0.25
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.6 for Protection Warrior × uptime (15 s of every 180 s) = 0.5. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 6 × 0.5 = 3.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.25 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    Tank: −10% physical damage = +11.11% effective health, × uptime (8 s of every 180 s) × tank weight 0.5 = 0.25. 3 PvP points from the points table.
  • Mace Specialization raid 0.60 · pvp 0.60 · levelling 0.60 · farming 0.30
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.6 for Protection Warrior = 0.6, only with a mace equipped. Applies to the whole fight: 0.6.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Expansive Mind
    "Maximum Rage increased by 5%."
    No effect: a Warrior is never limited by its rage/energy cap.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 1.50 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.70 · pvp 0.70 · levelling 0.70 · farming 0.35
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.7 for Protection Warrior = 0.7. Applies to the whole fight: 0.7.

Weights for Protection Warrior: crit 0.60 · haste 0.70 · hit 0.80 · AP/SP 0.50 · mana pressure 0.00. Why: threat: crit and hit still feed rage, but survival comes first.

Paladin

Holy Paladin

In a raid, Human wins with 1.85 against Dwarf's 0.55.

PvP: Human · Levelling: Human · Farming: Dwarf.

RaceRaidPvPLevellingFarming
Human1.85 (0.75 without a sword)6.752.802.41
Dwarf0.55 (0.00 without a mace)3.552.562.78
Why Human wins in a raid
  • Sword Specialization 1.10
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.55 for Holy Paladin = 1.1, only with a sword equipped.
  • The Human Spirit 0.75
    "Spirit increased by 5%."
    +5% Spirit × 0.15 (the part of a fight's mana that comes from Spirit) × mana pressure 1 = 0.75. Levelling: +5% × 0.4 (Spirit's share of a Paladin's downtime) × 0.6 = 1.2.
  • Total 1.85

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Dwarf has (second)
  • Mace Specialization 0.55
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.55 for Holy Paladin = 0.55, only with a mace equipped.
  • Total 0.55

0 in a raid: Find Treasure and Stoneform are utility, with no throughput (it counts in PvP, levelling and farming). Big Game Hunter only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 1.30 (1.85 − 0.55): Human gets Sword Specialization (1.10) and The Human Spirit (0.75), Dwarf gets Mace Specialization (0.55).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.75. Human still wins.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 1.10 · pvp 1.10 · levelling 1.10 · farming 0.55
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.55 for Holy Paladin = 1.1, only with a sword equipped. Applies to the whole fight: 1.1.
  • The Human Spirit raid 0.75 · pvp 0.15 · levelling 1.20 · farming 0.36
    "Spirit increased by 5%."
    +5% Spirit × 0.15 (the part of a fight's mana that comes from Spirit) × mana pressure 1 = 0.75. Levelling: +5% × 0.4 (Spirit's share of a Paladin's downtime) × 0.6 = 1.2. A little value in long fights: 0.15.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
  • Holy Light
    "Heals a friendly target for 43."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Charger
    "Summons a Charger, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Warhorse
    "Summons a warhorse, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 0.55 · pvp 0.55 · levelling 0.55 · farming 0.28
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.55 for Holy Paladin = 0.55, only with a mace equipped. Applies to the whole fight: 0.55.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
  • Holy Light
    "Heals a friendly target for 43."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Charger
    "Summons a Charger, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Warhorse
    "Summons a warhorse, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.

Weights for Holy Paladin: crit 0.55 · haste 0.85 · hit 0.00 · AP/SP 0.90 · mana pressure 1.00. Why: heal crit +50% less overheal; Illumination refunds mana on crit.

Protection Paladin

In a raid, Human wins with 1.23 against Dwarf's 0.75.

PvP: Human · Levelling: Human · Farming: Dwarf.

RaceRaidPvPLevellingFarming
Human1.23 (0.23 without a sword)6.652.702.36
Dwarf0.75 (0.25 without a mace)3.502.512.75
Why Human wins in a raid
  • Sword Specialization 1.00
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.5 for Protection Paladin = 1, only with a sword equipped.
  • The Human Spirit 0.23
    "Spirit increased by 5%."
    +5% Spirit × 0.15 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.23. Levelling: +5% × 0.4 (Spirit's share of a Paladin's downtime) × 0.6 = 1.2.
  • Total 1.23

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Dwarf has (second)
  • Mace Specialization 0.50
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.5 for Protection Paladin = 0.5, only with a mace equipped.
  • Stoneform 0.25
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    Tank: −10% physical damage = +11.11% effective health, × uptime (8 s of every 180 s) × tank weight 0.5 = 0.25.
  • Total 0.75

0 in a raid: Find Treasure is utility, with no throughput (it counts in PvP, levelling and farming). Big Game Hunter only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 0.48 (1.23 − 0.75): Human gets Sword Specialization (1.00) and The Human Spirit (0.23), Dwarf gets Mace Specialization (0.50) and Stoneform (0.25).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.23. Then Dwarf (with a mace) wins with 0.75.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 1.00 · pvp 1.00 · levelling 1.00 · farming 0.50
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.5 for Protection Paladin = 1, only with a sword equipped. Applies to the whole fight: 1.
  • The Human Spirit raid 0.23 · pvp 0.15 · levelling 1.20 · farming 0.36
    "Spirit increased by 5%."
    +5% Spirit × 0.15 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.23. Levelling: +5% × 0.4 (Spirit's share of a Paladin's downtime) × 0.6 = 1.2. A little value in long fights: 0.15.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
  • Holy Light
    "Heals a friendly target for 43."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Charger
    "Summons a Charger, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Warhorse
    "Summons a warhorse, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.25 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    Tank: −10% physical damage = +11.11% effective health, × uptime (8 s of every 180 s) × tank weight 0.5 = 0.25. 3 PvP points from the points table.
  • Mace Specialization raid 0.50 · pvp 0.50 · levelling 0.50 · farming 0.25
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.5 for Protection Paladin = 0.5, only with a mace equipped. Applies to the whole fight: 0.5.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
  • Holy Light
    "Heals a friendly target for 43."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Charger
    "Summons a Charger, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Warhorse
    "Summons a warhorse, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.

Weights for Protection Paladin: crit 0.50 · haste 0.60 · hit 0.70 · AP/SP 0.60 · mana pressure 0.30. Why: threat, mostly spell-based.

Retribution Paladin

In a raid, Human wins with 2.63 against Dwarf's 1.20.

PvP: Human · Levelling: Human · Farming: Dwarf.

RaceRaidPvPLevellingFarming
Human2.63 (0.23 without a sword)8.054.103.06
Dwarf1.20 (0.00 without a mace)4.203.213.10
Why Human wins in a raid
  • Sword Specialization 2.40
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.2 for Retribution Paladin = 2.4, only with a sword equipped.
  • The Human Spirit 0.23
    "Spirit increased by 5%."
    +5% Spirit × 0.15 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.23. Levelling: +5% × 0.4 (Spirit's share of a Paladin's downtime) × 0.6 = 1.2.
  • Total 2.63

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Dwarf has (second)
  • Mace Specialization 1.20
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.2 for Retribution Paladin = 1.2, only with a mace equipped.
  • Total 1.20

0 in a raid: Find Treasure and Stoneform are utility, with no throughput (it counts in PvP, levelling and farming). Big Game Hunter only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 1.43 (2.63 − 1.20): Human gets Sword Specialization (2.40) and The Human Spirit (0.23), Dwarf gets Mace Specialization (1.20).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.23. Then Dwarf (with a mace) wins with 1.20.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.40 · pvp 2.40 · levelling 2.40 · farming 1.20
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.2 for Retribution Paladin = 2.4, only with a sword equipped. Applies to the whole fight: 2.4.
  • The Human Spirit raid 0.23 · pvp 0.15 · levelling 1.20 · farming 0.36
    "Spirit increased by 5%."
    +5% Spirit × 0.15 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.23. Levelling: +5% × 0.4 (Spirit's share of a Paladin's downtime) × 0.6 = 1.2. A little value in long fights: 0.15.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
  • Holy Light
    "Heals a friendly target for 43."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Charger
    "Summons a Charger, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Warhorse
    "Summons a warhorse, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 1.20 · pvp 1.20 · levelling 1.20 · farming 0.60
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.2 for Retribution Paladin = 1.2, only with a mace equipped. Applies to the whole fight: 1.2.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
  • Holy Light
    "Heals a friendly target for 43."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Charger
    "Summons a Charger, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.
  • Summon Warhorse
    "Summons a warhorse, which serves as a mount."
    Not counted: a class spell, flavour or a profession bonus.

Weights for Retribution Paladin: crit 1.20 · haste 0.90 · hit 1.00 · AP/SP 0.90 · mana pressure 0.30. Why: physical 2x; Vengeance +3% damage per crit, stacking 3.

Hunter

Beast Mastery Hunter

In a raid, Human wins with 2.20 against Skyborne's 0.90.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human2.20 (0.40 without a sword)7.503.502.76
Skyborne0.902.405.693.09
Night Elf0.758.501.753.28
Dwarf0.003.002.012.50
Why Human wins in a raid
  • Sword Specialization 1.80
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.9 for Beast Mastery Hunter = 1.8, only with a sword equipped.
  • The Human Spirit 0.40
    "Spirit increased by 5%."
    +5% Spirit × 0.2 (the part of a fight's mana that comes from Spirit) × mana pressure 0.4 = 0.4. Levelling: +5% × 0.4 (Spirit's share of a Hunter's downtime) × 0.6 = 1.2.
  • Total 2.20

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Skyborne has (second)
  • Wind Blessed 0.90
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Beast Mastery Hunter = 0.9.
  • Total 0.90

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 1.30 (2.20 − 0.90): Human gets Sword Specialization (1.80) and The Human Spirit (0.40), Skyborne gets Wind Blessed (0.90).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.40. Then Skyborne wins with 0.90.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 1.80 · pvp 1.80 · levelling 1.80 · farming 0.90
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.9 for Beast Mastery Hunter = 1.8, only with a sword equipped. Applies to the whole fight: 1.8.
  • The Human Spirit raid 0.40 · pvp 0.20 · levelling 1.20 · farming 0.36
    "Spirit increased by 5%."
    +5% Spirit × 0.2 (the part of a fight's mana that comes from Spirit) × mana pressure 0.4 = 0.4. Levelling: +5% × 0.4 (Spirit's share of a Hunter's downtime) × 0.6 = 1.2. A little value in long fights: 0.2.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Beast Mastery Hunter = 0.9. Applies to the whole fight: 0.9.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.75 · pvp 4.50 · levelling 0.75 · farming 0.38
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.9 for Beast Mastery Hunter × uptime (15 s of every 180 s) = 0.75. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 9 × 0.5 = 4.5.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    No effect: a Hunter cannot train maces.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Weights for Beast Mastery Hunter: crit 0.90 · haste 0.90 · hit 1.00 · AP/SP 0.85 · mana pressure 0.40. Why: a large share of damage is the pet, which the hunter's crit does not touch.

Marksmanship Hunter

In a raid, Human wins with 3.00 against Night Elf's 1.08.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human3.00 (0.40 without a sword)8.304.303.16
Night Elf1.0810.502.083.44
Skyborne0.902.405.693.09
Dwarf0.003.002.012.50
Why Human wins in a raid
  • Sword Specialization 2.60
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.3 for Marksmanship Hunter = 2.6, only with a sword equipped.
  • The Human Spirit 0.40
    "Spirit increased by 5%."
    +5% Spirit × 0.2 (the part of a fight's mana that comes from Spirit) × mana pressure 0.4 = 0.4. Levelling: +5% × 0.4 (Spirit's share of a Hunter's downtime) × 0.6 = 1.2.
  • Total 3.00

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Night Elf has (second)
  • Elune's Light 1.08
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.3 for Marksmanship Hunter × uptime (15 s of every 180 s) = 1.08.
  • Total 1.08

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.92 (3.00 − 1.08): Human gets Sword Specialization (2.60) and The Human Spirit (0.40), Night Elf gets Elune's Light (1.08).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.40. Then Night Elf wins with 1.08.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.60 · pvp 2.60 · levelling 2.60 · farming 1.30
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.3 for Marksmanship Hunter = 2.6, only with a sword equipped. Applies to the whole fight: 2.6.
  • The Human Spirit raid 0.40 · pvp 0.20 · levelling 1.20 · farming 0.36
    "Spirit increased by 5%."
    +5% Spirit × 0.2 (the part of a fight's mana that comes from Spirit) × mana pressure 0.4 = 0.4. Levelling: +5% × 0.4 (Spirit's share of a Hunter's downtime) × 0.6 = 1.2. A little value in long fights: 0.2.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.08 · pvp 6.50 · levelling 1.08 · farming 0.54
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.3 for Marksmanship Hunter × uptime (15 s of every 180 s) = 1.08. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 13 × 0.5 = 6.5.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Marksmanship Hunter = 0.9. Applies to the whole fight: 0.9.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    No effect: a Hunter cannot train maces.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Weights for Marksmanship Hunter: crit 1.30 · haste 0.90 · hit 1.00 · AP/SP 0.90 · mana pressure 0.40. Why: ranged 2x; Mortal Shots +30% crit damage.

Survival Hunter

In a raid, Human wins with 2.90 against Night Elf's 1.08.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human2.90 (0.30 without a sword)8.304.303.16
Night Elf1.0810.502.083.44
Skyborne0.902.405.693.09
Dwarf0.003.002.012.50
Why Human wins in a raid
  • Sword Specialization 2.60
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.3 for Survival Hunter = 2.6, only with a sword equipped.
  • The Human Spirit 0.30
    "Spirit increased by 5%."
    +5% Spirit × 0.2 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.3. Levelling: +5% × 0.4 (Spirit's share of a Hunter's downtime) × 0.6 = 1.2.
  • Total 2.90

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Night Elf has (second)
  • Elune's Light 1.08
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.3 for Survival Hunter × uptime (15 s of every 180 s) = 1.08.
  • Total 1.08

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.82 (2.90 − 1.08): Human gets Sword Specialization (2.60) and The Human Spirit (0.30), Night Elf gets Elune's Light (1.08).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.30. Then Night Elf wins with 1.08.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.60 · pvp 2.60 · levelling 2.60 · farming 1.30
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.3 for Survival Hunter = 2.6, only with a sword equipped. Applies to the whole fight: 2.6.
  • The Human Spirit raid 0.30 · pvp 0.20 · levelling 1.20 · farming 0.36
    "Spirit increased by 5%."
    +5% Spirit × 0.2 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.3. Levelling: +5% × 0.4 (Spirit's share of a Hunter's downtime) × 0.6 = 1.2. A little value in long fights: 0.2.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.08 · pvp 6.50 · levelling 1.08 · farming 0.54
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.3 for Survival Hunter × uptime (15 s of every 180 s) = 1.08. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 13 × 0.5 = 6.5.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Survival Hunter = 0.9. Applies to the whole fight: 0.9.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    No effect: a Hunter cannot train maces.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Weights for Survival Hunter: crit 1.30 · haste 0.90 · hit 1.00 · AP/SP 0.90 · mana pressure 0.30. Why: Forever's melee Survival: Predator's Edge +30% melee crit damage.

Rogue

Assassination Rogue

In a raid, Night Elf wins with 1.17 against Skyborne's 0.90.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Night Elf1.1711.002.173.48
Skyborne0.902.403.193.09
Gnome0.605.401.101.30
Human0.005.500.501.50
Dwarf0.003.002.012.50
Why Night Elf wins in a raid
  • Elune's Light 1.17
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.4 for Assassination Rogue × uptime (15 s of every 180 s) = 1.17.
  • Total 1.17

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

What Skyborne has (second)
  • Wind Blessed 0.90
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Assassination Rogue = 0.9.
  • Total 0.90

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 0.27 (1.17 − 0.90): Night Elf gets Elune's Light (1.17), Skyborne gets Wind Blessed (0.90).

What would change the answer
  • Weights. If the crit weight for Assassination Rogue were half as large (0.70 instead of 1.40), Skyborne would win.
  • Weights. If the haste weight for Assassination Rogue were one and a half times as large (1.35 instead of 0.90), Skyborne would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.17 · pvp 7.00 · levelling 1.17 · farming 0.58
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.4 for Assassination Rogue × uptime (15 s of every 180 s) = 1.17. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 14 × 0.5 = 7.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 1.50 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Assassination Rogue = 0.9. Applies to the whole fight: 0.9.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Expansive Mind
    "Maximum Energy increased by 5%."
    No effect: a Rogue is never limited by its rage/energy cap.
  • Eureka! raid 0.60 · pvp 2.40 · levelling 0.60 · farming 0.30
    "Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.8, because it skips DoTs/HoTs and Assassination Rogue gets that share from direct casts = 0.6. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 × 0.8 direct share = 2.4.
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    No effect: Assassination Rogue is played with daggers, not swords.
  • The Human Spirit
    "Spirit increased by 5%."
    No effect: a Rogue has no mana.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    No effect: Assassination Rogue is played with daggers, not maces.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Weights for Assassination Rogue: crit 1.40 · haste 0.90 · hit 1.00 · AP/SP 0.90 · mana pressure 0.00. Why: Seal Fate turns crits into combo points; Lethality.

Combat Rogue

In a raid, Human wins with 2.30 against Dwarf's 1.15.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Human2.30 (0.00 without a sword)7.802.802.65
Dwarf1.15 (0.00 without a mace)4.153.163.08
Skyborne1.002.503.293.14
Night Elf0.969.751.963.38
Gnome0.756.001.251.38
Why Human wins in a raid
  • Sword Specialization 2.30
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.15 for Combat Rogue = 2.3, only with a sword equipped.
  • Total 2.30

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Dwarf has (second)
  • Mace Specialization 1.15
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.15 for Combat Rogue = 1.15, only with a mace equipped.
  • Total 1.15

0 in a raid: Find Treasure and Stoneform are utility, with no throughput (it counts in PvP, levelling and farming). Big Game Hunter only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 1.15 (2.30 − 1.15): Human gets Sword Specialization (2.30), Dwarf gets Mace Specialization (1.15).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.00. Then Dwarf (with a mace) wins with 1.15.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.30 · pvp 2.30 · levelling 2.30 · farming 1.15
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.15 for Combat Rogue = 2.3, only with a sword equipped. Applies to the whole fight: 2.3.
  • The Human Spirit
    "Spirit increased by 5%."
    No effect: a Rogue has no mana.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 1.15 · pvp 1.15 · levelling 1.15 · farming 0.58
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.15 for Combat Rogue = 1.15, only with a mace equipped. Applies to the whole fight: 1.15.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 1.50 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 1.00 · pvp 1.00 · levelling 1.00 · farming 0.50
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 1 for Combat Rogue = 1. Applies to the whole fight: 1.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.96 · pvp 5.75 · levelling 0.96 · farming 0.48
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.15 for Combat Rogue × uptime (15 s of every 180 s) = 0.96. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 11.5 × 0.5 = 5.75.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Expansive Mind
    "Maximum Energy increased by 5%."
    No effect: a Rogue is never limited by its rage/energy cap.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.

Weights for Combat Rogue: crit 1.15 · haste 1.00 · hit 1.00 · AP/SP 0.90 · mana pressure 0.00. Why: physical 2x; Lethality; white hits dominate.

Subtlety Rogue

In a raid, Night Elf wins with 1.00 against Skyborne's 0.90.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Night Elf1.0010.002.003.40
Skyborne0.902.403.193.09
Gnome0.756.001.251.38
Human0.005.500.501.50
Dwarf0.003.002.012.50
Why Night Elf wins in a raid
  • Elune's Light 1.00
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.2 for Subtlety Rogue × uptime (15 s of every 180 s) = 1.
  • Total 1.00

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

What Skyborne has (second)
  • Wind Blessed 0.90
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Subtlety Rogue = 0.9.
  • Total 0.90

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 0.10 (1.00 − 0.90): Night Elf gets Elune's Light (1.00), Skyborne gets Wind Blessed (0.90).

What would change the answer
  • Weights. If the crit weight for Subtlety Rogue were half as large (0.60 instead of 1.20), Skyborne would win.
  • Weights. If the haste weight for Subtlety Rogue were one and a half times as large (1.35 instead of 0.90), Skyborne would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.00 · pvp 6.00 · levelling 1.00 · farming 0.50
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.2 for Subtlety Rogue × uptime (15 s of every 180 s) = 1. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 12 × 0.5 = 6.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 1.50 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Subtlety Rogue = 0.9. Applies to the whole fight: 0.9.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Expansive Mind
    "Maximum Energy increased by 5%."
    No effect: a Rogue is never limited by its rage/energy cap.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    No effect: Subtlety Rogue is played with daggers, not swords.
  • The Human Spirit
    "Spirit increased by 5%."
    No effect: a Rogue has no mana.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    No effect: Subtlety Rogue is played with daggers, not maces.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Weights for Subtlety Rogue: crit 1.20 · haste 0.90 · hit 1.00 · AP/SP 0.90 · mana pressure 0.00. Why: Improved Ambush; burst openers.

Priest

Discipline Priest

In a raid, Gnome wins with 2.85 against Human's 1.50.

PvP: Gnome · Levelling: Dwarf · Farming: Dwarf.

RaceRaidPvPLevellingFarming
Gnome2.8511.502.452.28
Human1.507.302.302.04
Night Elf0.8010.002.003.45
Dwarf0.60 (0.00 without a mace)6.603.413.60
Why Gnome wins in a raid
  • Expansive Mind 1.60
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.8 = 1.6.
  • Eureka! 0.75
    "Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75.
  • Contingency Plan 0.50
    "Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing … damage and begin healing for … Health over 15 sec. A target may be affected by only one Contingency Plan."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.5.
  • Total 2.85

0 in a raid: Escape Artist and Confounding Flash are utility, with no throughput (it counts in PvP, levelling and farming).

What Human has (second)
  • The Human Spirit 1.20
    "Spirit increased by 5%."
    +5% Spirit × 0.3 (the part of a fight's mana that comes from Spirit) × mana pressure 0.8 = 1.2. Levelling: +5% × 0.6 (Spirit's share of a Priest's downtime) × 0.6 = 1.8.
  • Divine Grace 0.30
    "Instantly heals a friendly target below 50% Health for 149 and removes Weakened Soul from that target. Cannot be cast on self."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3.
  • Total 1.50

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.35 (2.85 − 1.50): Gnome gets Expansive Mind (1.60), Eureka! (0.75) and Contingency Plan (0.50), Human gets The Human Spirit (1.20) and Divine Grace (0.30).

What would change the answer
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 1.60 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.8 = 1.6. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
  • Contingency Plan raid 0.50 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing … damage and begin healing for … Health over 15 sec. A target may be affected by only one Contingency Plan."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.5. Fixed estimate: 1.5 PvP points.
  • Confounding Flash raid 0.00 · pvp 2.50 · levelling 0.00 · farming 0.00
    "Confuses up to … enemies within … yds for 3 sec. Any damage taken will break the effect."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2.5 PvP points from the points table.
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    No effect: a Priest cannot train swords.
  • The Human Spirit raid 1.20 · pvp 0.30 · levelling 1.80 · farming 0.54
    "Spirit increased by 5%."
    +5% Spirit × 0.3 (the part of a fight's mana that comes from Spirit) × mana pressure 0.8 = 1.2. Levelling: +5% × 0.6 (Spirit's share of a Priest's downtime) × 0.6 = 1.8. A little value in long fights: 0.3.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
  • Feedback
    "The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec."
    Not counted: a class spell, flavour or a profession bonus.
  • Secrets of the Light
    "Allows you to meditate on the mysteries of the Light in holy places."
    Not counted: a class spell, flavour or a profession bonus.
  • Divine Grace raid 0.30 · pvp 1.50 · levelling 0.00 · farming 0.00
    "Instantly heals a friendly target below 50% Health for 149 and removes Weakened Soul from that target. Cannot be cast on self."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3. Fixed estimate: 1.5 PvP points.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.50 · pvp 3.00 · levelling 0.50 · farming 0.25
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.6 for Discipline Priest × uptime (15 s of every 180 s) = 0.5. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 6 × 0.5 = 3.
  • Starshards raid 0.30 · pvp 1.00 · levelling 0.50 · farming 0.30
    "Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3. Fixed estimate: 1 PvP points.
  • Elune's Grace raid 0.00 · pvp 2.00 · levelling 0.00 · farming 0.00
    "Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Secrets of Elune
    "Allows you to meditate on the mysteries of Elune at moonwells."
    Not counted: a class spell, flavour or a profession bonus.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 0.60 · pvp 0.60 · levelling 0.60 · farming 0.30
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.6 for Discipline Priest = 0.6, only with a mace equipped. Applies to the whole fight: 0.6.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
  • Desperate Prayer raid 0.00 · pvp 1.50 · levelling 0.50 · farming 0.50
    "Instantly heals the caster for 149."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0. Fixed estimate: 1.5 PvP points.
  • Secrets of the Light
    "Allows you to meditate on the mysteries of the Light in holy places."
    Not counted: a class spell, flavour or a profession bonus.
  • Chastise raid 0.00 · pvp 1.50 · levelling 0.30 · farming 0.30
    "Chastise the target, causing 46 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0. Fixed estimate: 1.5 PvP points.

Weights for Discipline Priest: crit 0.60 · haste 0.80 · hit 0.00 · AP/SP 0.90 · mana pressure 0.80. Why: Divine Aegis turns 15% of every crit heal into an absorb, which never overheals.

Holy Priest

In a raid, Gnome wins with 3.25 against Human's 1.80.

PvP: Gnome · Levelling: Dwarf · Farming: Dwarf.

RaceRaidPvPLevellingFarming
Gnome3.2511.502.452.28
Human1.807.302.302.04
Night Elf0.598.751.793.35
Dwarf0.35 (0.00 without a mace)6.353.163.48
Why Gnome wins in a raid
  • Expansive Mind 2.00
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 1 = 2.
  • Eureka! 0.75
    "Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75.
  • Contingency Plan 0.50
    "Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing … damage and begin healing for … Health over 15 sec. A target may be affected by only one Contingency Plan."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.5.
  • Total 3.25

0 in a raid: Escape Artist and Confounding Flash are utility, with no throughput (it counts in PvP, levelling and farming).

What Human has (second)
  • The Human Spirit 1.50
    "Spirit increased by 5%."
    +5% Spirit × 0.3 (the part of a fight's mana that comes from Spirit) × mana pressure 1 = 1.5. Levelling: +5% × 0.6 (Spirit's share of a Priest's downtime) × 0.6 = 1.8.
  • Divine Grace 0.30
    "Instantly heals a friendly target below 50% Health for 149 and removes Weakened Soul from that target. Cannot be cast on self."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3.
  • Total 1.80

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.45 (3.25 − 1.80): Gnome gets Expansive Mind (2.00), Eureka! (0.75) and Contingency Plan (0.50), Human gets The Human Spirit (1.50) and Divine Grace (0.30).

What would change the answer
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 2.00 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 1 = 2. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
  • Contingency Plan raid 0.50 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing … damage and begin healing for … Health over 15 sec. A target may be affected by only one Contingency Plan."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.5. Fixed estimate: 1.5 PvP points.
  • Confounding Flash raid 0.00 · pvp 2.50 · levelling 0.00 · farming 0.00
    "Confuses up to … enemies within … yds for 3 sec. Any damage taken will break the effect."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2.5 PvP points from the points table.
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    No effect: a Priest cannot train swords.
  • The Human Spirit raid 1.50 · pvp 0.30 · levelling 1.80 · farming 0.54
    "Spirit increased by 5%."
    +5% Spirit × 0.3 (the part of a fight's mana that comes from Spirit) × mana pressure 1 = 1.5. Levelling: +5% × 0.6 (Spirit's share of a Priest's downtime) × 0.6 = 1.8. A little value in long fights: 0.3.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
  • Feedback
    "The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec."
    Not counted: a class spell, flavour or a profession bonus.
  • Secrets of the Light
    "Allows you to meditate on the mysteries of the Light in holy places."
    Not counted: a class spell, flavour or a profession bonus.
  • Divine Grace raid 0.30 · pvp 1.50 · levelling 0.00 · farming 0.00
    "Instantly heals a friendly target below 50% Health for 149 and removes Weakened Soul from that target. Cannot be cast on self."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3. Fixed estimate: 1.5 PvP points.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.29 · pvp 1.75 · levelling 0.29 · farming 0.15
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.35 for Holy Priest × uptime (15 s of every 180 s) = 0.29. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 3.5 × 0.5 = 1.75.
  • Starshards raid 0.30 · pvp 1.00 · levelling 0.50 · farming 0.30
    "Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3. Fixed estimate: 1 PvP points.
  • Elune's Grace raid 0.00 · pvp 2.00 · levelling 0.00 · farming 0.00
    "Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Secrets of Elune
    "Allows you to meditate on the mysteries of Elune at moonwells."
    Not counted: a class spell, flavour or a profession bonus.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 0.35 · pvp 0.35 · levelling 0.35 · farming 0.18
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.35 for Holy Priest = 0.35, only with a mace equipped. Applies to the whole fight: 0.35.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
  • Desperate Prayer raid 0.00 · pvp 1.50 · levelling 0.50 · farming 0.50
    "Instantly heals the caster for 149."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0. Fixed estimate: 1.5 PvP points.
  • Secrets of the Light
    "Allows you to meditate on the mysteries of the Light in holy places."
    Not counted: a class spell, flavour or a profession bonus.
  • Chastise raid 0.00 · pvp 1.50 · levelling 0.30 · farming 0.30
    "Chastise the target, causing 46 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0. Fixed estimate: 1.5 PvP points.

Weights for Holy Priest: crit 0.35 · haste 0.80 · hit 0.00 · AP/SP 0.90 · mana pressure 1.00. Why: heal crit +50%, much of it overheal; Inspiration is armor, not throughput.

Shadow Priest

In a raid, Gnome wins with 1.88 against Human's 1.05.

PvP: Night Elf · Levelling: Dwarf · Farming: Dwarf.

RaceRaidPvPLevellingFarming
Gnome1.8810.002.082.09
Human1.057.302.302.04
Night Elf0.9310.752.133.51
Dwarf0.75 (0.00 without a mace)6.753.563.68
Why Gnome wins in a raid
  • Expansive Mind 1.00
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.5 = 1.
  • Contingency Plan 0.50
    "Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing … damage and begin healing for … Health over 15 sec. A target may be affected by only one Contingency Plan."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.5.
  • Eureka! 0.38
    "Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.5, because it skips DoTs/HoTs and Shadow Priest gets that share from direct casts = 0.38.
  • Total 1.88

0 in a raid: Escape Artist and Confounding Flash are utility, with no throughput (it counts in PvP, levelling and farming).

What Human has (second)
  • The Human Spirit 0.75
    "Spirit increased by 5%."
    +5% Spirit × 0.3 (the part of a fight's mana that comes from Spirit) × mana pressure 0.5 = 0.75. Levelling: +5% × 0.6 (Spirit's share of a Priest's downtime) × 0.6 = 1.8.
  • Divine Grace 0.30
    "Instantly heals a friendly target below 50% Health for 149 and removes Weakened Soul from that target. Cannot be cast on self."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3.
  • Total 1.05

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.83 (1.88 − 1.05): Gnome gets Expansive Mind (1.00), Contingency Plan (0.50) and Eureka! (0.38), Human gets The Human Spirit (0.75) and Divine Grace (0.30).

What would change the answer
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 1.00 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.5 = 1. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.38 · pvp 1.50 · levelling 0.38 · farming 0.19
    "Your next 3 non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.5, because it skips DoTs/HoTs and Shadow Priest gets that share from direct casts = 0.38. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 × 0.5 direct share = 1.5.
  • Contingency Plan raid 0.50 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing … damage and begin healing for … Health over 15 sec. A target may be affected by only one Contingency Plan."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.5. Fixed estimate: 1.5 PvP points.
  • Confounding Flash raid 0.00 · pvp 2.50 · levelling 0.00 · farming 0.00
    "Confuses up to … enemies within … yds for 3 sec. Any damage taken will break the effect."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2.5 PvP points from the points table.
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    No effect: a Priest cannot train swords.
  • The Human Spirit raid 0.75 · pvp 0.30 · levelling 1.80 · farming 0.54
    "Spirit increased by 5%."
    +5% Spirit × 0.3 (the part of a fight's mana that comes from Spirit) × mana pressure 0.5 = 0.75. Levelling: +5% × 0.6 (Spirit's share of a Priest's downtime) × 0.6 = 1.8. A little value in long fights: 0.3.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
  • Feedback
    "The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec."
    Not counted: a class spell, flavour or a profession bonus.
  • Secrets of the Light
    "Allows you to meditate on the mysteries of the Light in holy places."
    Not counted: a class spell, flavour or a profession bonus.
  • Divine Grace raid 0.30 · pvp 1.50 · levelling 0.00 · farming 0.00
    "Instantly heals a friendly target below 50% Health for 149 and removes Weakened Soul from that target. Cannot be cast on self."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3. Fixed estimate: 1.5 PvP points.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.63 · pvp 3.75 · levelling 0.63 · farming 0.31
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.75 for Shadow Priest × uptime (15 s of every 180 s) = 0.63. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 7.5 × 0.5 = 3.75.
  • Starshards raid 0.30 · pvp 1.00 · levelling 0.50 · farming 0.30
    "Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0.3. Fixed estimate: 1 PvP points.
  • Elune's Grace raid 0.00 · pvp 2.00 · levelling 0.00 · farming 0.00
    "Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Secrets of Elune
    "Allows you to meditate on the mysteries of Elune at moonwells."
    Not counted: a class spell, flavour or a profession bonus.
Dwarf
  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 0.75 · pvp 0.75 · levelling 0.75 · farming 0.38
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.75 for Shadow Priest = 0.75, only with a mace equipped. Applies to the whole fight: 0.75.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.
  • Desperate Prayer raid 0.00 · pvp 1.50 · levelling 0.50 · farming 0.50
    "Instantly heals the caster for 149."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0. Fixed estimate: 1.5 PvP points.
  • Secrets of the Light
    "Allows you to meditate on the mysteries of the Light in holy places."
    Not counted: a class spell, flavour or a profession bonus.
  • Chastise raid 0.00 · pvp 1.50 · levelling 0.30 · farming 0.30
    "Chastise the target, causing 46 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat."
    A fixed estimate, because the effect is a flat number, not a percentage: raid 0. Fixed estimate: 1.5 PvP points.

Weights for Shadow Priest: crit 0.75 · haste 0.85 · hit 1.00 · AP/SP 1.00 · mana pressure 0.50. Why: Shadowform raises the Shadow crit bonus; DoT-heavy.

Shaman

Elemental Shaman

Dwarf is the only race an Alliance Shaman can be. What it brings:

  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 1.00 · pvp 1.00 · levelling 1.00 · farming 0.50
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1 for Elemental Shaman = 1, only with a mace equipped. Applies to the whole fight: 1.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Enhancement Shaman

Dwarf is the only race an Alliance Shaman can be. What it brings:

  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 1.40 · pvp 1.40 · levelling 1.40 · farming 0.70
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 1.4 for Enhancement Shaman = 1.4, only with a mace equipped. Applies to the whole fight: 1.4.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Restoration Shaman

Dwarf is the only race an Alliance Shaman can be. What it brings:

  • Find Treasure raid 0.00 · pvp 0.00 · levelling 0.50 · farming 1.50
    "Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts …."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. No PvP value.
  • Stoneform raid 0.00 · pvp 3.00 · levelling 0.50 · farming 0.50
    "Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Mace Specialization raid 0.40 · pvp 0.40 · levelling 0.40 · farming 0.20
    "Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped."
    +1% crit × crit weight 0.4 for Restoration Shaman = 0.4, only with a mace equipped. Applies to the whole fight: 0.4.
  • Big Game Hunter raid 0.00 · pvp 0.00 · levelling 1.01 · farming 0.50
    "Damage dealt versus Beasts increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs beasts" is not counted (a locked decision). Levelling: +5% × 20.13% of level 1-60 mobs are beasts = 1.01. No PvP value: players are humanoids.

Mage

Arcane Mage

In a raid, Human wins with 3.25 against Gnome's 2.75.

PvP: Human · Levelling: Skyborne · Farming: Skyborne.

RaceRaidPvPLevellingFarming
Human3.25 (1.25 without a sword)7.754.303.04
Gnome2.757.502.451.78
Skyborne0.902.405.693.09
Why Human wins in a raid
  • Sword Specialization 2.00
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1 for Arcane Mage = 2, only with a sword equipped.
  • The Human Spirit 1.25
    "Spirit increased by 5%."
    +5% Spirit × 0.25 (the part of a fight's mana that comes from Spirit) × mana pressure 1 = 1.25. Levelling: +5% × 0.6 (Spirit's share of a Mage's downtime) × 0.6 = 1.8.
  • Total 3.25

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Gnome has (second)
  • Expansive Mind 2.00
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 1 = 2.
  • Eureka! 0.75
    "Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75.
  • Total 2.75

0 in a raid: Escape Artist is utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.50 (3.25 − 2.75): Human gets Sword Specialization (2.00) and The Human Spirit (1.25), Gnome gets Expansive Mind (2.00) and Eureka! (0.75).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 1.25. Then Gnome wins with 2.75.
  • Weights. If the crit weight for Arcane Mage were half as large (0.50 instead of 1.00), Gnome would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.00 · pvp 2.00 · levelling 2.00 · farming 1.00
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1 for Arcane Mage = 2, only with a sword equipped. Applies to the whole fight: 2.
  • The Human Spirit raid 1.25 · pvp 0.25 · levelling 1.80 · farming 0.54
    "Spirit increased by 5%."
    +5% Spirit × 0.25 (the part of a fight's mana that comes from Spirit) × mana pressure 1 = 1.25. Levelling: +5% × 0.6 (Spirit's share of a Mage's downtime) × 0.6 = 1.8. A little value in long fights: 0.25.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 2.00 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 1 = 2. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Arcane Mage = 0.9. Applies to the whole fight: 0.9.

Weights for Arcane Mage: crit 1.00 · haste 0.90 · hit 1.00 · AP/SP 1.00 · mana pressure 1.00. Why: Arcane Mind +100% crit bonus; Arcane burns mana.

Fire Mage

In a raid, Human wins with 3.15 against Gnome's 1.95.

PvP: Human · Levelling: Skyborne · Farming: Human.

RaceRaidPvPLevellingFarming
Human3.15 (0.75 without a sword)8.154.703.24
Gnome1.957.502.451.78
Skyborne0.902.405.693.09
Why Human wins in a raid
  • Sword Specialization 2.40
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.2 for Fire Mage = 2.4, only with a sword equipped.
  • The Human Spirit 0.75
    "Spirit increased by 5%."
    +5% Spirit × 0.25 (the part of a fight's mana that comes from Spirit) × mana pressure 0.6 = 0.75. Levelling: +5% × 0.6 (Spirit's share of a Mage's downtime) × 0.6 = 1.8.
  • Total 3.15

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Gnome has (second)
  • Expansive Mind 1.20
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.6 = 1.2.
  • Eureka! 0.75
    "Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75.
  • Total 1.95

0 in a raid: Escape Artist is utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.20 (3.15 − 1.95): Human gets Sword Specialization (2.40) and The Human Spirit (0.75), Gnome gets Expansive Mind (1.20) and Eureka! (0.75).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.75. Then Gnome wins with 1.95.
  • Weights. If the crit weight for Fire Mage were half as large (0.60 instead of 1.20), Gnome and Human would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.40 · pvp 2.40 · levelling 2.40 · farming 1.20
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.2 for Fire Mage = 2.4, only with a sword equipped. Applies to the whole fight: 2.4.
  • The Human Spirit raid 0.75 · pvp 0.25 · levelling 1.80 · farming 0.54
    "Spirit increased by 5%."
    +5% Spirit × 0.25 (the part of a fight's mana that comes from Spirit) × mana pressure 0.6 = 0.75. Levelling: +5% × 0.6 (Spirit's share of a Mage's downtime) × 0.6 = 1.8. A little value in long fights: 0.25.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 1.20 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.6 = 1.2. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Fire Mage = 0.9. Applies to the whole fight: 0.9.

Weights for Fire Mage: crit 1.20 · haste 0.90 · hit 1.00 · AP/SP 1.00 · mana pressure 0.60. Why: Ignite +40% of every crit; Master of Elements; Heating Up.

Frost Mage

In a raid, Human wins with 2.75 against Gnome's 1.95.

PvP: Human · Levelling: Skyborne · Farming: Skyborne.

RaceRaidPvPLevellingFarming
Human2.75 (0.75 without a sword)7.754.303.04
Gnome1.957.502.451.78
Skyborne0.902.405.693.09
Why Human wins in a raid
  • Sword Specialization 2.00
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1 for Frost Mage = 2, only with a sword equipped.
  • The Human Spirit 0.75
    "Spirit increased by 5%."
    +5% Spirit × 0.25 (the part of a fight's mana that comes from Spirit) × mana pressure 0.6 = 0.75. Levelling: +5% × 0.6 (Spirit's share of a Mage's downtime) × 0.6 = 1.8.
  • Total 2.75

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Gnome has (second)
  • Expansive Mind 1.20
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.6 = 1.2.
  • Eureka! 0.75
    "Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75.
  • Total 1.95

0 in a raid: Escape Artist is utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.80 (2.75 − 1.95): Human gets Sword Specialization (2.00) and The Human Spirit (0.75), Gnome gets Expansive Mind (1.20) and Eureka! (0.75).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.75. Then Gnome wins with 1.95.
  • Weights. If the crit weight for Frost Mage were half as large (0.50 instead of 1.00), Gnome would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.00 · pvp 2.00 · levelling 2.00 · farming 1.00
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1 for Frost Mage = 2, only with a sword equipped. Applies to the whole fight: 2.
  • The Human Spirit raid 0.75 · pvp 0.25 · levelling 1.80 · farming 0.54
    "Spirit increased by 5%."
    +5% Spirit × 0.25 (the part of a fight's mana that comes from Spirit) × mana pressure 0.6 = 0.75. Levelling: +5% × 0.6 (Spirit's share of a Mage's downtime) × 0.6 = 1.8. A little value in long fights: 0.25.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 1.20 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.6 = 1.2. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Frost Mage = 0.9. Applies to the whole fight: 0.9.

Weights for Frost Mage: crit 1.00 · haste 0.90 · hit 1.00 · AP/SP 1.00 · mana pressure 0.60. Why: Ice Shards +100% crit bonus.

Warlock

Affliction Warlock

In a raid, Human wins with 1.88 against Gnome's 0.86.

PvP: Human · Levelling: Human · Farming: Human.

RaceRaidPvPLevellingFarming
Human1.88 (0.08 without a sword)7.353.052.63
Gnome0.865.551.961.53
Why Human wins in a raid
  • Sword Specialization 1.80
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.9 for Affliction Warlock = 1.8, only with a sword equipped.
  • The Human Spirit 0.08
    "Spirit increased by 5%."
    +5% Spirit × 0.05 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.08. Levelling: +5% × 0.25 (Spirit's share of a Warlock's downtime) × 0.6 = 0.75.
  • Total 1.88

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Gnome has (second)
  • Expansive Mind 0.60
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.3 = 0.6.
  • Eureka! 0.26
    "Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.35, because it skips DoTs/HoTs and Affliction Warlock gets that share from direct casts = 0.26.
  • Total 0.86

0 in a raid: Escape Artist is utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.02 (1.88 − 0.86): Human gets Sword Specialization (1.80) and The Human Spirit (0.08), Gnome gets Expansive Mind (0.60) and Eureka! (0.26).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.08. Then Gnome wins with 0.86.
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 1.80 · pvp 1.80 · levelling 1.80 · farming 0.90
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.9 for Affliction Warlock = 1.8, only with a sword equipped. Applies to the whole fight: 1.8.
  • The Human Spirit raid 0.08 · pvp 0.05 · levelling 0.75 · farming 0.23
    "Spirit increased by 5%."
    +5% Spirit × 0.05 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.08. Levelling: +5% × 0.25 (Spirit's share of a Warlock's downtime) × 0.6 = 0.75. A little value in long fights: 0.05.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 0.60 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.3 = 0.6. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.26 · pvp 1.05 · levelling 0.26 · farming 0.13
    "Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.35, because it skips DoTs/HoTs and Affliction Warlock gets that share from direct casts = 0.26. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 × 0.35 direct share = 1.05.

Weights for Affliction Warlock: crit 0.90 · haste 0.70 · hit 1.00 · AP/SP 1.00 · mana pressure 0.30. Why: Pandemic +100% crit bonus on DoTs, which assumes DoTs crit (Warlock §1); haste helps casts, not ticks.

Demonology Warlock

In a raid, Human wins with 1.38 against Gnome's 1.05.

PvP: Human · Levelling: Human · Farming: Human.

RaceRaidPvPLevellingFarming
Human1.38 (0.08 without a sword)6.852.552.38
Gnome1.056.302.151.63
Why Human wins in a raid
  • Sword Specialization 1.30
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.65 for Demonology Warlock = 1.3, only with a sword equipped.
  • The Human Spirit 0.08
    "Spirit increased by 5%."
    +5% Spirit × 0.05 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.08. Levelling: +5% × 0.25 (Spirit's share of a Warlock's downtime) × 0.6 = 0.75.
  • Total 1.38

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Gnome has (second)
  • Expansive Mind 0.60
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.3 = 0.6.
  • Eureka! 0.45
    "Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.6, because it skips DoTs/HoTs and Demonology Warlock gets that share from direct casts = 0.45.
  • Total 1.05

0 in a raid: Escape Artist is utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.33 (1.38 − 1.05): Human gets Sword Specialization (1.30) and The Human Spirit (0.08), Gnome gets Expansive Mind (0.60) and Eureka! (0.45).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.08. Then Gnome wins with 1.05.
  • Weights. If the crit weight for Demonology Warlock were half as large (0.33 instead of 0.65), Gnome would win.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 1.30 · pvp 1.30 · levelling 1.30 · farming 0.65
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 0.65 for Demonology Warlock = 1.3, only with a sword equipped. Applies to the whole fight: 1.3.
  • The Human Spirit raid 0.08 · pvp 0.05 · levelling 0.75 · farming 0.23
    "Spirit increased by 5%."
    +5% Spirit × 0.05 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.08. Levelling: +5% × 0.25 (Spirit's share of a Warlock's downtime) × 0.6 = 0.75. A little value in long fights: 0.05.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 0.60 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.3 = 0.6. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.45 · pvp 1.80 · levelling 0.45 · farming 0.23
    "Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75 × 0.6, because it skips DoTs/HoTs and Demonology Warlock gets that share from direct casts = 0.45. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 × 0.6 direct share = 1.8.

Weights for Demonology Warlock: crit 0.65 · haste 0.80 · hit 1.00 · AP/SP 1.00 · mana pressure 0.30. Why: a share of damage is the demon.

Destruction Warlock

In a raid, Human wins with 2.48 against Gnome's 1.35.

PvP: Human · Levelling: Human · Farming: Human.

RaceRaidPvPLevellingFarming
Human2.48 (0.08 without a sword)7.953.652.93
Gnome1.357.502.451.78
Why Human wins in a raid
  • Sword Specialization 2.40
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.2 for Destruction Warlock = 2.4, only with a sword equipped.
  • The Human Spirit 0.08
    "Spirit increased by 5%."
    +5% Spirit × 0.05 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.08. Levelling: +5% × 0.25 (Spirit's share of a Warlock's downtime) × 0.6 = 0.75.
  • Total 2.48

0 in a raid: Perception and Will to Survive are utility, with no throughput (it counts in PvP, levelling and farming).

What Gnome has (second)
  • Eureka! 0.75
    "Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75.
  • Expansive Mind 0.60
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.3 = 0.6.
  • Total 1.35

0 in a raid: Escape Artist is utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 1.13 (2.48 − 1.35): Human gets Sword Specialization (2.40) and The Human Spirit (0.08), Gnome gets Eureka! (0.75) and Expansive Mind (0.60).

What would change the answer
  • Weapon. Human's edge needs a sword equipped. Without it, it drops to 0.08. Then Gnome wins with 1.35.
  • Weights. If the crit weight for Destruction Warlock were half as large (0.60 instead of 1.20), Gnome would win.
Every racial, race by race
Human
  • Perception raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.50
    "Dramatically increases stealth detection for 20 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Sword Specialization raid 2.40 · pvp 2.40 · levelling 2.40 · farming 1.20
    "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped."
    +2% crit × crit weight 1.2 for Destruction Warlock = 2.4, only with a sword equipped. Applies to the whole fight: 2.4.
  • The Human Spirit raid 0.08 · pvp 0.05 · levelling 0.75 · farming 0.23
    "Spirit increased by 5%."
    +5% Spirit × 0.05 (the part of a fight's mana that comes from Spirit) × mana pressure 0.3 = 0.08. Levelling: +5% × 0.25 (Spirit's share of a Warlock's downtime) × 0.6 = 0.75. A little value in long fights: 0.05.
  • Will to Survive raid 0.00 · pvp 4.00 · levelling 0.50 · farming 1.00
    "Instantly removes all Stun effects."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 4 PvP points from the points table.
Gnome
  • Escape Artist raid 0.00 · pvp 3.00 · levelling 0.50 · farming 1.00
    "Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 3 PvP points from the points table.
  • Expansive Mind raid 0.60 · pvp 1.50 · levelling 1.20 · farming 0.40
    "Maximum Mana increased by 5%."
    +5% max mana × 0.4 (the opening pool's share of a long fight's mana) × mana pressure 0.3 = 0.6. A bigger pool lasts longer in a short fight: 1.5.
  • Engineering Specialization
    "Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%."
    Not counted: a class spell, flavour or a profession bonus.
  • Eureka! raid 0.75 · pvp 3.00 · levelling 0.75 · farming 0.38
    "Your next 3 non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage."
    3 casts at +10% every 120 s, at 20 casts a minute = 0.75. In PvP it hits 3 of about 10 casts in a fight: +10% × 3/10 = 3.

Weights for Destruction Warlock: crit 1.20 · haste 0.90 · hit 1.00 · AP/SP 1.00 · mana pressure 0.30. Why: Ruin +100% crit bonus; Improved Shadow Bolt is triggered by crits.

Druid

Balance Druid

In a raid, Skyborne wins with 0.90 against Night Elf's 0.88.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Skyborne0.902.405.693.09
Night Elf0.889.251.883.34
Why Skyborne wins in a raid
  • Wind Blessed 0.90
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Balance Druid = 0.9.
  • Total 0.90

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

What Night Elf has (second)
  • Elune's Light 0.88
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.05 for Balance Druid × uptime (15 s of every 180 s) = 0.88.
  • Total 0.88

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.02 (0.90 − 0.88): Skyborne gets Wind Blessed (0.90), Night Elf gets Elune's Light (0.88).

What would change the answer
  • Weights. If the crit weight for Balance Druid were one and a half times as large (1.58 instead of 1.05), Night Elf would win.
  • Weights. If the haste weight for Balance Druid were half as large (0.45 instead of 0.90), Night Elf would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.90 · pvp 0.90 · levelling 0.90 · farming 0.45
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.9 for Balance Druid = 0.9. Applies to the whole fight: 0.9.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.88 · pvp 5.25 · levelling 0.88 · farming 0.44
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.05 for Balance Druid × uptime (15 s of every 180 s) = 0.88. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 10.5 × 0.5 = 5.25.

Weights for Balance Druid: crit 1.05 · haste 0.90 · hit 1.00 · AP/SP 1.00 · mana pressure 0.80. Why: Vengeance +100% crit bonus; Nature's Grace is triggered by crits.

Feral (cat) Druid

In a raid, Night Elf wins with 1.04 against Skyborne's 0.60.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Night Elf1.0410.252.043.42
Skyborne0.602.105.392.94
Why Night Elf wins in a raid
  • Elune's Light 1.04
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.25 for Feral (cat) Druid × uptime (15 s of every 180 s) = 1.04.
  • Total 1.04

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

What Skyborne has (second)
  • Wind Blessed 0.60
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.6 for Feral (cat) Druid = 0.6.
  • Total 0.60

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 0.44 (1.04 − 0.60): Night Elf gets Elune's Light (1.04), Skyborne gets Wind Blessed (0.60).

What would change the answer
  • Weights. If the crit weight for Feral (cat) Druid were half as large (0.63 instead of 1.25), Skyborne would win.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 1.04 · pvp 6.25 · levelling 1.04 · farming 0.52
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 1.25 for Feral (cat) Druid × uptime (15 s of every 180 s) = 1.04. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 12.5 × 0.5 = 6.25.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.60 · pvp 0.60 · levelling 0.60 · farming 0.30
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.6 for Feral (cat) Druid = 0.6. Applies to the whole fight: 0.6.

Weights for Feral (cat) Druid: crit 1.25 · haste 0.60 · hit 1.00 · AP/SP 0.90 · mana pressure 0.00. Why: Natural Instinct +20% crit damage; energy, not swings, limits a cat.

Feral (bear) Druid

In a raid, Night Elf wins with 1.01 against Skyborne's 0.60.

PvP: Night Elf · Levelling: Skyborne · Farming: Night Elf.

RaceRaidPvPLevellingFarming
Night Elf1.017.001.503.15
Skyborne0.602.105.392.94
Why Night Elf wins in a raid
  • Quickness 0.51
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    Tank: +1% dodge ≈ +1.01% effective health × tank weight 0.5 = 0.51.
  • Elune's Light 0.50
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.6 for Feral (bear) Druid × uptime (15 s of every 180 s) = 0.5.
  • Total 1.01

0 in a raid: Shadowmeld and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

What Skyborne has (second)
  • Wind Blessed 0.60
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.6 for Feral (bear) Druid = 0.6.
  • Total 0.60

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

The gap is 0.41 (1.01 − 0.60): Night Elf gets Quickness (0.51) and Elune's Light (0.50), Skyborne gets Wind Blessed (0.60).

What would change the answer
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.51 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    Tank: +1% dodge ≈ +1.01% effective health × tank weight 0.5 = 0.51. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.50 · pvp 3.00 · levelling 0.50 · farming 0.25
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.6 for Feral (bear) Druid × uptime (15 s of every 180 s) = 0.5. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 6 × 0.5 = 3.
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.60 · pvp 0.60 · levelling 0.60 · farming 0.30
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.6 for Feral (bear) Druid = 0.6. Applies to the whole fight: 0.6.

Weights for Feral (bear) Druid: crit 0.60 · haste 0.60 · hit 0.80 · AP/SP 0.50 · mana pressure 0.00. Why: Blood Frenzy: crits give rage.

Restoration Druid

In a raid, Skyborne wins with 0.80 against Night Elf's 0.25.

PvP: Night Elf · Levelling: Skyborne · Farming: Skyborne.

RaceRaidPvPLevellingFarming
Skyborne0.802.305.593.04
Night Elf0.255.501.253.03
Why Skyborne wins in a raid
  • Wind Blessed 0.80
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.8 for Restoration Druid = 0.8.
  • Total 0.80

0 in a raid: Read Ley Line and Walk on Air are utility, with no throughput (it counts in PvP, levelling and farming). Elemental Insight only adds damage against one creature type, which is set to 0 until Forever's raids are known.

What Night Elf has (second)
  • Elune's Light 0.25
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.3 for Restoration Druid × uptime (15 s of every 180 s) = 0.25.
  • Total 0.25

0 in a raid: Shadowmeld, Quickness and Wisp Spirit are utility, with no throughput (it counts in PvP, levelling and farming).

The gap is 0.55 (0.80 − 0.25): Skyborne gets Wind Blessed (0.80), Night Elf gets Elune's Light (0.25).

What would change the answer
  • Weights. No single weight (crit, haste, hit, AP/SP, mana) changes the raid winner, even moved ±50%.
  • Forever's raids. "+5% vs Beasts/Elementals" counts 0 in a raid until Forever's own raids can be read from the client. A raid full of that type would lift those races.
Every racial, race by race
Skyborne
  • Read Ley Line raid 0.00 · pvp 0.50 · levelling 4.00 · farming 1.00
    "Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 900 sec if one is found."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Walk on Air raid 0.00 · pvp 1.00 · levelling 0.50 · farming 1.50
    "Glide downward through the air for 10 sec while controlling your direction of travel."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1 PvP points from the points table.
  • Elemental Insight raid 0.00 · pvp 0.00 · levelling 0.29 · farming 0.14
    "Damage dealt versus Elementals increased by 5%."
    0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29. No PvP value: players are humanoids.
  • Wind Blessed raid 0.80 · pvp 0.80 · levelling 0.80 · farming 0.40
    "Increases your spellcasting, melee, and ranged Haste by 1%."
    +1% haste × haste weight 0.8 for Restoration Druid = 0.8. Applies to the whole fight: 0.8.
Night Elf
  • Shadowmeld raid 0.00 · pvp 2.00 · levelling 0.50 · farming 1.50
    "Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 2 PvP points from the points table.
  • Quickness raid 0.00 · pvp 1.50 · levelling 0.00 · farming 0.40
    "Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 1.5 PvP points from the points table.
  • Wisp Spirit raid 0.00 · pvp 0.50 · levelling 0.50 · farming 1.00
    "Transform into a wisp upon death, increasing movement speed by 75%."
    No throughput in a raid. It only counts as fixed points in PvP, levelling and farming. 0.5 PvP points from the points table.
  • Quickness Passive
    ""
    Not counted: a class spell, flavour or a profession bonus.
  • Elune's Light raid 0.25 · pvp 1.50 · levelling 0.25 · farming 0.13
    "Increases your critical strike chance with all spells and attacks by 10% for 15 sec."
    +10% crit × crit weight 0.3 for Restoration Druid × uptime (15 s of every 180 s) = 0.25. In PvP the burst covers 15 s of a 30 s fight, so it counts 0.5 times: 3 × 0.5 = 1.5.

Weights for Restoration Druid: crit 0.30 · haste 0.80 · hit 0.00 · AP/SP 0.90 · mana pressure 1.00. Why: HoT-heavy; most heal crits overheal.

How it works

  1. Who can be what. Read from the client's CharBaseInfo (beta build 1.60.1.70291): an Alliance Paladin can only be Human and Dwarf; an Alliance Shaman can only be Dwarf; an Alliance Warlock can only be Human and Gnome; an Alliance Druid can only be Night Elf and Skyborne. Measured
  2. What each racial does. The numbers are read from the game's spell data, by spell id rather than name, because several spells share a name. Example, Sword Specialization: "Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped." Measured
  3. Can the class use the weapon? Read from SkillRaceClassInfo. A Priest cannot train swords, a Hunter cannot use maces, and the dagger specs (Assassination, Subtlety) never get a sword or mace racial. Measured
  4. What a stat is worth to your spec. This is the judgement. +1% crit is worth 1.50 to a Fury Warrior but 0.35 to a Holy Priest: physical crits double, spell crits add 50%, talents like Flurry, Deep Wounds and Ignite move it, and much of a healer's crit is overheal. The talent list per spec is read from the client. Judgement, backed by data
  5. Four situations, each on its own. Raid: an average over a long boss fight; a cooldown counts by its uptime. PvP: a fight is about 30 seconds, so a 15-second burst counts half. Levelling: kill speed and downtime; "+5% vs Beasts" is weighted by the measured share of beasts, 20.13% of 2245 hostile level 1-60 mobs (Wowhead Classic). Farming: speed, finding, surviving. The columns are never added together, because their units differ. Judgement, shown in tables
  6. Checks. Every weight is moved ±50% to see if the winner changes. The racial reading must reproduce an older, simpler model exactly. Independent audits have recomputed every number. Measured

Worked example: Fury Warrior in a raid

Human 3.00: +2% crit × crit weight 1.5 for Fury Warrior = 3, only with a sword equipped.

Skyborne 1.00: +1% haste × haste weight 1 for Fury Warrior = 1.

Skyborne also has Elemental Insight, but: 0 in a raid: Forever's raids are unknown, so "+5% vs elementals" is not counted (a locked decision). Levelling: +5% × 5.7% of level 1-60 mobs are elementals = 0.29.

Weak points

  1. The whole difference is small. Between the best and the worst Alliance race the raid gap is at most 3.00%, and 1.30% for the median spec. One enchant or trinket moves more. Pick the race you like.
  2. 16 of 28 specs have a raid winner that needs a specific weapon. Forever's loot is unknown. Each spec says what wins without it.
  3. The spec weights are judgement. Visible, reasoned and stress-tested ±50%, but not measured in game.
  4. PvP, levelling and farming points are pure judgement, e.g. a stun break is worth 4 points. They rank races within a column, not across columns.
  5. "+5% vs one type" counts 0 in a raid until Forever's raids are known. That holds Skyborne and Dwarf back in raids.
  6. Read Ley Line gives Skyborne a large levelling score, but it needs a ley line nearby.
  7. The levelling mix is from Classic: Wowhead NPCs, not kills, and not Forever's new zones.
  8. The beta can change racials before launch. This page is rebuilt with every new build.